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STRIVING FOR ACHIEVEMENT ACKNOWLEDGES A BURDEN OF JUDGEMENT, FRAMED BY EXPECTATION FAR BEYOND OUR ABILITY.



YOUR TURN.



ACHIEVE.




NOTES FOR GRADER:

  • WASD: move
  • Q/E: pan left/right
  • Z/X: extend/retract wire (place and remove block)
  • Mouse: look around


  • RUBRIC - wow:
  • Wrote my own obj loader, for objects like the eye, the wire, and the plug (also loads uv coordinates)
  • Learned about cubemaps for a seemingly infinite skybox
  • Shader effects, including basic N-Dot-L lighting, time-based coloring, posterization, chromatic aberration, and vignette
  • Bloom - using texture framebuffers and multiple passes
  • P.S. the eye is always looking at you


  • RUBRIC - story:

    Under constant judgement, you are tasked with the burden of achievement.
    Plug in the wires into the sockets for the final accomplishment.
    If you even can.


    RUBRIC - requirements:
  • Different texture images for the sky, eye, and wires. Vertex color for wires and ground (there is a ground cube, I promise)


  • CREDITS:
  • Eye model: https://sketchfab.com/3d-models/eye-implant-e988ba5725fe4111b82f945a068c7c81, with modifications (textures, model)
  • All other models (plug, wire, socket) created and textured by me, Arjun Krishnan, in Blender.