STRIVING FOR ACHIEVEMENT ACKNOWLEDGES A BURDEN OF JUDGEMENT, FRAMED BY EXPECTATION FAR BEYOND OUR ABILITY.
YOUR TURN.
ACHIEVE.
NOTES FOR GRADER:
WASD: move
Q/E: pan left/right
Z/X: extend/retract wire (place and remove block)
Mouse: look around
RUBRIC - wow:
Wrote my own obj loader, for objects like the eye, the wire, and the plug (also loads uv coordinates)
Learned about cubemaps for a seemingly infinite skybox
Shader effects, including basic N-Dot-L lighting, time-based coloring, posterization, chromatic aberration, and vignette
Bloom - using texture framebuffers and multiple passes
P.S. the eye is always looking at you
RUBRIC - story:
Under constant judgement, you are tasked with the burden of achievement.
Plug in the wires into the sockets for the final accomplishment.
If you even can.
RUBRIC - requirements:
Different texture images for the sky, eye, and wires. Vertex color for wires and ground (there is a ground cube, I promise)
CREDITS:
Eye model: https://sketchfab.com/3d-models/eye-implant-e988ba5725fe4111b82f945a068c7c81, with modifications (textures, model)
All other models (plug, wire, socket) created and textured by me, Arjun Krishnan, in Blender.