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Wing Stretch: Wing Roll: Wing Yaw:

Bottom Beak Angle: Tail Spread:

Left Leg Angle X: Left Shin Angle X: Left Foot Angle: Left Toe Angle:

Right Leg Angle X: Right Shin Angle X: Right Foot Angle: Right Toe Angle:

NOTES FOR GRADER:
  • Every part of the bird is animated, and the wing motion is anatomically correct
  • The meat on the bone is made up of non-cube primitives. Three icospheres and a cylinder
  • The furthest joint of the wings and the feet are third-level joints

  • Shift Click: Feed the vulture. Only works when on the ground. The bearded vulture's diet consists of 80% bones
  • Right Click: Fly up to a tall pillar. Fly back down, as well
  • Left Click and Drag: Rotate camera
  • Scroll Wheel: Zoom in/out
  • Bearded vultures are one of the coolest birds in the animal kingdom.

    I studied bird anatomy, watched countless videos, just to make sure I got everything as physically accurate to a real vulture.

    I set up a keyframing/animation system for the bird, allowing me to create animation clips and string them together into complete animation sequences.