This project was the result of a week-long game jam hosted by the Student Game Developer Alliance (SGDA). I worked with a team of 2 talented artists, one other programmer, and a sound designer to plan, design, develop, and publish this sidescroller “beat-em-up” game in Unity, a software I had never worked with before. Unity uses scripting similar to what Unreal Engine offers, but the programming and implementation of various UI features, transitions between scenes, and object hierarchies were ideas I had to adapt to.
The game jam staff announced 2 themes on August 16th, “party games” and “game over is not the end”, and we chose the latter. Our artists came up with the concept of playing as a bee from a hive, trying to save the queen, who has been kidnapped by a very angry beetle. The bees were made to be dispensable, with very little health. This way, when the player dies, they spawn again as a different bee, to continue the fight against the boss, who retains the damage he took in previous lives.